Monday, June 24, 2024

Wrath of Cortex's Music Shenanigans

As someone who's had the pleasure of ripping and editing the music from The Wrath of Cortex, it has made one thing clear. The second of silence at the start of every track is not some programming error caused by the inclusion of Medieval Madness' music existing.

Friday, June 7, 2024

James Bond Film References in Games

Just stuff that this resident Bond expert was able to remember.

Sunday, November 26, 2023

Agent Under Fire Console Comparisons

Agent Under Fire is unique in being the only Bond game of the sixth generation to be exclusively developed for the PlayStation 2. A downsized version of the PS2 team would go and port this game over to the GameCube and Xbox with interesting results.
It is recommended that you use SmartUpscale to see the images as intended.

Will be updated over time.

Agent Under Fire Basic Console Comparison

The only Bond game exclusively developed for the PlayStation 2. The GameCube and Xbox versions are ports.

Monday, November 20, 2023

Collection of 007 Game Dev Interviews #1

A collection of interviews and messages from developers involved with James Bond games around the EA (and Activision) era that I've archived for posterity. Most of these are from the 007 Speedrunning and Agent Under Fire Reloaded Discord servers. They're much more than they let on! ;)

Just to clear up any confusion. There is actually two different The World Is Not Enough PS2 games. One is a port of the PC version done by EA Redwood/Visceral Games that ended up being Agent Under Fire and the other is a port of the N64 version that was to be done by Eurocom.