Two more interviews regarding The World Is Not Enough and NightFire this
time. Sure, not as much but there's more to learn this time about TWINE PC's
development hell and minor stuff like what some of the cut levels were
really like in NightFire.
Saturday, June 7, 2025
Collection of 007 Game Dev Interviews #2
Sunday, November 17, 2024
Syphon Filter's Toys "R" Us Build Finds
Stuff I saw when looking into the files of the Toys "R" Us demo disc, the earliest prerelease build we have. A lot of this stuff is also put in the files backwards so forgive me if anything seems off.
Monday, October 7, 2024
Everything or Nothing's Internal Level Names
Text strings I grabbed just by using Notepad++ on some of the game files from EoN and its two demos. It's a lot that I'm not too interested in really describing so hope that TCRF gets on that ball one day.
A few things I can say at least are...
1. Ground Zero,
Underworld, Everything or Nothing, and all the post-game stuff
were not originally in the game before its three month delay.
2. MI6
Interludes and secondary sections to some levels mostly have names. Le Rouge's
section is called Ashes to Ashes, Jaws' section in
Dangerous Descent is Dead Drop, and the VTOL boss in
The Final Card is Everything or Nothing. The first MI6 Interlude
is A Warm Reception, the second MI6 Interlude is A Quick Stop,
the second M meeting is Small Secrets, the first Q-Lab visit is
New Toys, the third Q-Lab visit One Last Thing.
3. Single
Player was also meant to have a chapter system akin to Co-Op. It would've been
Egypt, Peru, New Orleans, The Bayou,
Peruvian Return, and Moscow.
Sunday, October 6, 2024
GBA Hints for Everything or Nothing
One of the more obscure features in Everything or Nothing. If you connect your GBA to your GameCube/Wii and select a connectivity option in the GBA EoN game, you will be told hints and stats while you play. Pretty nifty.
But I didn't do that. All this is ripped from the PS2 version of the game. Enjoy.
Monday, June 24, 2024
Wrath of Cortex's Music Shenanigans
As someone who's had the pleasure of ripping and editing the music from The Wrath of Cortex, it has made one thing clear. The second of silence at the start of every track is not some programming error caused by the inclusion of Medieval Madness' music existing.
Friday, June 7, 2024
James Bond Film References in Games
Just stuff that this resident Bond expert was able to remember.