Warning: This is an incredibly niche topic. Only useful to those who absolutely have to destroy any and all blur in old games.
Warning: This is an incredibly niche topic. Only useful to those who absolutely have to destroy any and all blur in old games.
These are the stuff I use for my videos. I used lots of color calibration homebrew like 240p Suite or anything similar for each console listed here. I didn't include any video scaling settings but the presets included with the TINK will give you a lot of mileage (unless you're on Xbox.)
Now admittedly I'm not the most versed in every setting on the RetroTINK so there's probably still room for improvement but these should give you best colors and brightness you'd want for your display.
Thanks to finally getting my hands on ripping tools (albeit not ones specifically for the Bond games), I have made some interesting finds. Let's focus on the ones for Agent Under Fire for now.
There is still hidden textures and oddities you can find in the game's main menu and thanks to these tools, I've made some remarkable discoveries.
I was able to rip the minimaps from the first two demos of the game. Unfortunately the results are very messed up but this is the best I can do without dedicated ripping tools for the game.
Two more interviews regarding The World Is Not Enough and NightFire this
time. Sure, not as much but there's more to learn this time about TWINE PC's
development hell and minor stuff like what some of the cut levels were
really like in NightFire.
Stuff I saw when looking into the files of the Toys "R" Us demo disc, the earliest prerelease build we have. A lot of this stuff is also put in the files backwards so forgive me if anything seems off.
Text strings I grabbed just by using Notepad++ on some of the game files from EoN and its two demos. It's a lot that I'm not too interested in really describing so hope that TCRF gets on that ball one day.
A few things I can say at least are...
1. Ground Zero,
Underworld, Everything or Nothing, and all the post-game stuff
were not originally in the game before its three month delay.
2. MI6
Interludes and secondary sections to some levels mostly have names. Le Rouge's
section is called Ashes to Ashes, Jaws' section in
Dangerous Descent is Dead Drop, and the VTOL boss in
The Final Card is Everything or Nothing. The first MI6 Interlude
is A Warm Reception, the second MI6 Interlude is A Quick Stop,
the second M meeting is Small Secrets, the first Q-Lab visit is
New Toys, the third Q-Lab visit One Last Thing.
3. Single
Player was also meant to have a chapter system akin to Co-Op. It would've been
Egypt, Peru, New Orleans, The Bayou,
Peruvian Return, and Moscow.