Sunday, October 6, 2024

GBA Hints for Everything or Nothing

One of the more obscure features in Everything or Nothing. If you connect your GBA to your GameCube/Wii and select a connectivity option in the GBA EoN game, you will be told hints and stats while you play. Pretty nifty.

But I didn't do that. All this is ripped from the PS2 version of the game. Enjoy.

Ground Zero(?):
You can destroy the enemy turrets, 007!

A Long Way Down:
Use the lock button to lock onto your target, 007!
Shooting from cover protects you, 007.  Press the cover button
There may be better weapons around if you look for them, Bond.
That appears to be a steam pressure release.  Might be useful.
This is your target.  Place the explosive charge here.  Carefully.
Rappel off ledge by running straight at it. Your gadget will do the rest.
There's got to be a shut-off valve for those vents somewhere, 007.
That's the shut-off valve for the vents!

Train Chase:
For a different experience, look for an alternate vehicle.

An Old Friend:
Careful, 007.  If the alarm is sounded, your work will be more difficult.
Use your temporal inducer to slow things down and look around, 007.
Crouch to move silently and stay out of sight.

An Old Friend - Jaws:
He's tough; try using his strength against him.
Hand-to-hand combos may drive him back, 007!

Sand Storm:
Watch out, 007 - those archways look unstable.

Serena St. Germaine:
Use your Cloak to avoid detection by enemy patrols.

Vertigo:
M: Your path is blocked; perhaps there might be another way up?
Q: This is likely what is jamming your transmissions, 007.
Q: Give me access to this, 007, and I can reactivate the lift.
Q: 003's uplink must be there somewhere.  Keep going up.
M: Excellent work. Q has reactivated the lift.

The Ruined Tower:
M: That tower is clearly protected.  Be careful, 007.
M: You've got to find a way over the wall
M: Could there be something to help you here?

Death Of An Agent:
M: You must reach 003 before he dies, 007!
Q: Look for the switch to that door!
Q: Use your thermographic vision to fight in the dark, 007!

Death Of An Agent - Leap of Faith:
M: You can't actually be thinking of trying to catch her, 007?

A Show of Force:
The Tank Cannon yields more firepower, but takes longer to reload.

Mardi Gras Mayhem:
Shave off precious time by finding hidden shortcuts.

Kiss Kiss Club:
M: Could you could gain entrance through this window?
Q: 007, that door can be opened in their security center.
M: Follow them, 007!  You must keep agent Starling safe!
M: Look in the manager's office for the key, 007.
Q: Perhaps you could make light of the situation, 007?

Death's Door:
M: The key to open this is in the bell tower, 007.
M: Look here to find something to open that gate, 007.
Q: This should let you open that gate, 007.
M: Mya was taken into the crematorium, 007.  You've got to hurry.
The key to open this door is in the bell tower, 007.
Look here to find a way to open that gate, 007.
Shooting that junction box should open the gate, 007.

Death's Door - Ashes to Ashes:
M: LeRouge's weapon is slow to reload, 007!  Can you use that against him?
M: You'll need to use cover to survive here, 007.
Q: That looks explosive, 007!  Maybe that would give you an edge!

Battle in the Big Easy:
Use the limo's smoke screen to ward off enemies.

Faded Splendor:
M: Your way through is blocked.  Access the attic through here.
Q: Shut down the security system with these switches, 007.
Q: Now, what do you suppose you could do with this, 007?
M: Excellent.  Now try to locate their security room.
M: Could you bypass their security through the attic?

The Machinery of Evil:
M: Destroy Yayakov's machinery, 007!  It's your only chance!
Q: The transformer controls are on the lower level.
Q: Destroying the transformers should destabilize the whole place, 007!

The Pontchartrain Bridge:
The Q-Bike's flamethrower may be useful in defeating Jaws.

A Simple Exchange:
Q: Your EMP grenades would shut those down handily, 007.
M: The power box for the security lasers is in the courtyard.
M: Our scans indicate your target is in this room.

Red Line:
Alternate routes may assist you in winning the race.

Ambushed:
Q: Being seen by security cameras will alert the guards around you!
M: Perhaps you could get the drop on those guards, 007?
Q: Serena's cell is behind this, 007.
Q: Look for this switch to open the door to Serena's cell.

The High Road:
Access the rooftops to evade enemies and reach the hidden mine entrance.

Diavolo's Plan:
Q: Look for the controls to the elevator.
Q: Shoot the presses here to disable them, 007.
Q: I believe this is the conveyor override; it should let you pass.
M: The control room is above you, 007.
Q: You have a device that will let you through that door, 007.

The Platinum War:
Nano Shells will penetrate and destroy all metal objects.

Dangerous Descent:
Q: Open marked crates to obtain rocket launchers, 007.
Q: Well, YOU can't fit through there, 007
M: These are the switches to get the lift moving again.
M: Are you seriously trying to shoot out the brakes for the lift, 007?

Dangerous Descent - Dead Drop:
M: Find cover!
Q: His backpack's vulnerable, 007!
M: You can't possibly be thinking of using the ejector seat, can you, 007?

Red Underground:
M: The door is blocked; look for a way up.
M: Diavolo is behind this door, 007.
M: Perhaps those tank lifts would protect you, 007?
M: Perhaps there's a way to access the catwalks down here, 007.
Q: Here are the bridge controls.
Perhaps those tank could be controlled, 007?

The Final Card:
Q: ”Shut off the exhaust ports with these switches, 007.
Q: ”You can detect enemies in stealth suits with your thermographic vision, 007!
Q: ”You can control those cannons if you can hit them here with your network tap!
M: ”Destroy Diavolo's control pod with the cannon.
Q: ”Diavolo's cannons are the only thing that can hurt him!*

The Final Card - VTOL:
Q: Get a network tap on the plane here, and I can detonate the missiles!
Q: Now get a network tap here, and I can detonate the rest of them!
Q: Enough damage, and that nanotech bomb should detonate!

Everything or Nothing:
Your spiderbomb may be able to open this door, 007.
That looks fairly unstable, wouldn't you say, 007?
Bond, there's got to be a weapons cache around there somewhere.

Statline:
Time Taken: %s
Objectives Complete: %d/%d
Enemy Casualties: %d
Rounds Fired: %d

*Removed from final game, text from US PS2 demo.

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