Excluding the PC Gearbox and Game Boy Advance games, here's everything I could
find that was different between NightFire on the PlayStation 2, GameCube, and
Xbox.
Will be updated over time.
Title Screen:
PlayStation 2
GameCube
Xbox
GameCube adds the typical "Licensed by Nintendo" into the legal information.
PlayStation has "Press the START button" instead of just "Press START" like
the other two.
Menu Music Length:
The main menu music is truncated on PlayStation, leaving its loops to be much
shorter. GameCube and Xbox have both tracks in their full length albeit at a
lower quality on GameCube.
AV Options:
PlayStation 2
GameCube
Xbox
Different on every console. PlayStation has the most options, GameCube omits
the screen adjust option, and Xbox leaves only game-specific options. Turning
on widescreen or switching to Mono or Surround for this console requires
setting it in the system's own settings which is also how you turn on
Progressive Scan.
+ PS2 Exclusive Screen Adjust:
The screen adjust present on PlayStation uses the title screen CG as its
background.
+ Progressive Scan:
GameCube
Xbox
On GameCube, you'll be prompted on startup to select whether or not to
play in 480p or not.
On Xbox, this must be done via system
settings.
On an interesting side note, the PlayStation version features
text strings for the progressive scan menu from GameCube. Obviously not
possible natively but if hacked using GSM or OPL, the game is completely
playable in 480p albeit at 30fps which is less than what you can get
with a deinterlacer.
+ Xbox Widescreen Settings:
On Xbox, this is how you switch the aspect ratio.
Laser Watch:
PlayStation 2
GameCube
Xbox
All the hands on the watch are absent on Xbox.
Hitmarkers:
PlayStation 2
GameCube
Xbox
Hitmarkers are not present on GameCube. Every shot/hit that lands on an NPC
simply lacks the puff of smoke present everywhere else.
The Ninja:
The Ninja uses different sound effects on Xbox.
Chain Reaction Door:
This door does not make a sound on PS2 or GameCube despite being present in the
map's sound bank.
Shuttle Exhaust:
PlayStation 2
GameCube
Xbox
The shuttle exhaust on GameCube is more opaque.
Laser Defense Net:
PlayStation 2
GameCube
Xbox
The laser's outer layer on GameCube is completely different.
Nuclear Explosions:
PlayStation 2
GameCube
Xbox
Equinox's missiles lack their unique explosion effect on GameCube. In most
cases, the missiles simply pop out of existence.
I was generous with the GameCube screenshot as it's not the missile exploding
but rather the shuttle which is supposed to be obscured by the nuclear
explosion.
FMV Error:
GameCube
PlayStation 2/Xbox
The NTSC GameCube release's ending and Die Another Day trailer FMVs features a portion of the right side of the screen
on the left side. This was corrected in the PAL release.
TL;DR:
PlayStation 2:
Pros:
Has all the special effects except for drop shadows.
Screen adjust in case TV cuts off a part of the image.
Cons:
Lowest resolution. Runs at 640x448 whereas others run at 640x480.
No progressive scan, runs at 60 fields per second.
Has the longest load times out of the three.
Some textures are half the size as GCN or Xbox.
Has both mid quality and low quality sound effects.
Exhibits sound issues that can result in sound effects and voice clips being dropped or
delayed.
Requires multi-tap for 3+ players.
Supports only four bots in multiplayer.
Omits some extra voice clips for bots in multiplayer.
GameCube:
Pros:
The least prone to slowdowns.
Added anti-aliasing for vehicle levels.
Supports six bots in multiplayer.
Cons:
The on-foot levels have a deflicker filter meaning the whole screen is blurred which only benefits CRT players.
Whole entire game runs at 16-bit color depth. Others run at 24-bit (except PS2 in vehicle levels).
Lacks certain special effects. This includes hitmarkers (puff of smoke
from hitting an enemy).
Voices in the on-foot levels are compressed.
Reverb is absent for voice clips and sound effects so nothing echoes as it
does elsewhere.
Using and zooming in/out the scope will occasionally very briefly corrupt the graphics
for it.
Slow fade-outs which means cutscenes end mid-fade. Exposes a scenery change that was meant to happen off-screen in Double Cross.
Xbox:
Pros:
Has the shortest load times out of the three.
Has all the special effects plus extra lighting effects.
High quality voice clips.
Has almost entirely high quality sound effects with only a few mid quality ones.
No audio filter like PS2 or GCN.
Supports six bots in multiplayer.
Cons:
Has the worst lag spikes. When the game starts lagging, it lags worse than
the other two. Basically going in slow motion.
Loading screens no longer feature objectives and hints.
Slow fade-outs which means cutscenes end mid-fade. Exposes a scenery change that was meant to happen off-screen in Double Cross.
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